SMFLANGEEDGE command

Creates flanges to a sheet metal part.

BricsCAD Mechanical

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Description

Creates one or more flanges to a sheet metal part by pulling one or more edges of an existing flange or lofted bend.

Options within the command

Dynamic dimensions
Creates a new flange using the dynamic dimensions of the height and angle of the new flange or by positioning the location.
Note: Use the Tab key to switch between the height and angle field.
Material Outside
Creates a flange shifted by one material thickness to the outside.
material Inside
Creates a flange preserving the external dimensions of the parent flange.
Angle
Allows you to first define the angle of the flange, then the height.
Length
Allows you to first define the length of the flange, then the angle.
Radius
Defines the radius of the bend connected to the new flange.
Taper Angle
Creates a flange with one or two tapered side faces.
Note: This option is not available if multiple edges are selected.
Back
Goes back to the previous prompt.
Skip
Keeps the flange side orthogonal instead of tapering it.
Width
Allows to define a different width than the length of the selected edge. By default, the flange width equals the length of the selected edge.
Note: This option is not available if multiple edges are selected.
Back
Undoes the current width procedure.
Skip
Keeps the side edge of the flange at the end point of the edge.
Toggle connection
Toggles between different connection options when creating several flanges simultaneously.
Note: The toggle connection is only available when at least two adjacent edges are selected.
No connection
With connection
Note: Use the Ctrl key to cycle through the options. Make sure that the Hot Key Assistant (HKA field in the Status bar) is ON.
Note: If TIPS = ON, the currently selected option is indicated in the Tips widget at the bottom of the screen.
set Direction
Defines the angle of the flange by specifying a direction to be parallel to.
2Points
Defines the direction by specifying two points.
Xaxis
Uses the X axis as direction.
Yaxis
Uses the Y axis as direction.
Zaxis
Uses the Z axis direction., if suitable.
Entity
Defines the direction by selecting an axial entity (e.g. linear edges or planar faces).
Last
Uses the last used direction.
View
Uses the Z direction of the view.