Places camera glyphs in drawings that point at target points, and creates named views.
Specify the location of the camera and the location of the target (the point at which the camera looks).
A camera glyph displays in the drawing to indicate the position of the camera.
Note: A camera glyph displays in the drawing to indicate the position of the camera.
- Displays a list of existing cameras. Press Enter to list all existing cameras.
Use wildcards (* or ?) to list a selection of cameras. For example, Cam* lists all cameras names that start with 'cam' and ?a* lists all camera names of which the second letter is 'a'
- Names the new camera.
- Positions the camera by picking a point in the drawing or typing the x, y, z coordinates in the Command line.
- Sets the height (z coordinate) of the camera.
- Positions the target, the point at which the camera looks by picking a point in the drawing or typing the x, y, z coordinates in the command line.
- Defines the lens length. A smaller number, such as 20, provides a wider field of view, while a higher number, such as 200, provides a closer look, like a zoom lens on a camera.
- Defines the front and back clipping planes, which cut off the view.
- Sets the camera as current view.
Note: Properties of a camera view can be edited:
- in the dialog box displayed by the VIEW command.
- in the Properties panel after selecting the camera glyph in the drawing.
- Grips Editing
- Cameras can be edited directly through grips:
Select the camera glyph in the drawing. Notice that it has three grips. Front (F) and back (B) clipping planes display in a blue dotted line.
Drag the grips to perform the following actions:
- Position the camera (1).
- Move the camera definition as a whole (2).
- Position the target (3).