Assigns current material to entities.

BricsCAD Shape; BricsCAD Lite; BricsCAD Pro; BricsCAD Mechanical; BricsCAD BIM


Applies a material definition to filled entities. These materials make the results of visual styles and renderings look more realistic. They do not define physical properties, such as mass. Among visual styles, materials are displayed by the Modeling, Realistic, and Xray styles.


Before a material can be assigned, one must be chosen. There are three methods of picking, assigning, and removing materials to and from entities.

Picking Materials

Follow one of these methods to specify the material to be applied:

  • Specify a material with the CMATERIAL command:
  • (Hidden option.) After starting the MATERIALASSIGN command, hold down the ALT key:

Use the dropper widget to select an entity that already has a material assigned to it.

Assigning Materials
Use the paintbrush glyph to apply the material to one or more valid entities.

Valid entitiesare 3D solids and 3D surfaces, as well as “solid filled” 2D entities, such as regions and traces. Materials cannot be assigned to unfilled entities, such as circles, nor to open entities, such as arcs, nor to areas that appear to be filled, such as those filled with hatches or gradients.

To apply the material to just one face instead of the entire entity, hold down the CTRL key.

Choose more entities, or undo the last material assignment or end the command.

Removing Materials
To remove materials, apply the BYLAYER material to entities or to layers.