Rendering tools

Rendering tools are available in:

  • The Rendering toolbar.
  • In the View > Rendering menu.
  • The View and Visualize ribbon tabs.
  • In the General tab of the No Selection Quad.
Icon Tool Name Command Description
Render RENDER Photorealistic rendering using materials and lights
Hide HIDE Hidden line view (*).

If the previous shademode option was 2Dwireframe, wireframe representation is restored if you zoom or pan.

If the previous shademode option was one other than 2Dwireframe, the hidden line representation is kept until a different shade mode is chosen.

Shade SHADE Shades the entities between the polygon faces. Curved surfaces are segmented.
2D Wireframe SHADEMODE + 2 Wireframe representation
3D Wireframe SHADEMODE + 3 Wireframe representation
Hidden SHADEMODE + H Hidden line view (*)
Flat SHADEMODE + F Shades the entities between the polygon faces. Curved surfaces are segmented
Gouraud SHADEMODE + G Shades the entities between the polygon faces. Curved surfaces are smoother and more realistic
Flat + Edges SHADEMODE + L Combines flat shading and wireframe lines and curves
Gouraud + Edges SHADEMODE + O Combines gouraud shading and wireframe lines and curves
Materials MATERIALS Opens the Drawing Explorer - Materials
Material Map MATERIALMAP Allows you to adjust how a texture image is mapped to faces of a 3D solid and filled entities such as 3D faces, wide polylines and polygon meshes.
Light List LIGHTLIST Opens the Drawing Explorer - Lights
Sun Properties SUNPROPERTIES Opens the Drawing Explorer - Lights
Geographic Location GEOGRAPHICLOCATION Opens the Geographic Location dialog box.
Animation Path ANIPATH Records the animation of a camera moving along a path or panning in a 3D model and saves it to a movie file.
Animation Editor ANIMATIONEDITOROPEN Opens the Animation Editor panel.

(*) Set the DISPSILH system variable On to display silhouette lines instead of a polygon mesh for curved surfaces.

Hidden line of a cone, a cylinder and a sphere with DISPSILH Off (top) and On (bottom).