BLOCK command

Opens the Create Block Definition dialog box.

Icon:

Alias: B

Description

Opens the Create Block Definition dialog box to create a block definition in the current drawing.

  1. Block Name
  2. Block unit
  3. Description
  4. Base Point
  5. Entities
  6. Behavior

Block Name

Specifies the name of the block.

Block unit

Scales the block correctly when the block definition is inserted in a drawing whose units are different from the drawing in which the block was created. More specifically, in which the INSUNITS variable differs.

Description

Provides a description of the block (optional).

Base Point

Modifies the properties of the base point of the block definition. At this point, the block is inserted with the INSERT command.

Specify On-screen
Allows you to define the base point in the model space after you click the OK button, if the box is ticked.
Pick point
Allows you to pick a point in the drawing for the block's base point. You can also enter the X,Y,Z coordinates in the drawing.
X/Y/Z
Defines the coordinates where the block should be inserted. The Z coordinate is usually optional.

Entities

Selects the entities that make up the block.

Specify On-screen

Allows you to select the entities in the model space after you click OK, if the box is ticked.

Note: Optionally, include Reference Curves in the selection, which allows to automatically align a block during insertion.
Select entities
Selects one or more entities in the drawing.
Selected entities
Defines how the entities are turned into a block.
Convert to block
Selected entities are converted to a block. This is the default option.
Don't convert to block
Selected entities are retained as entities, and the block definition is created in the drawing.
Delete
Selected entities are deleted after the block definition is created.
Note: The Convert to block option is the most efficient one.

Behavior

Annotative

Sets the annotative property of the block. This type of block should be created when the annotation scale in model or paper space is 1:1. By being annotative, the block automatically scales itself according to the current annotation scale factor.

Choose whether you want the block to follow annotative scaling:
  • On: the block will scale itself to whatever annotative scale is in effect. The Scale Uniformly option is grayed out (unavailable).
  • Off: the block follows the scale factor you give the block during the INSERT command.
Note: You can modify supported annotation scales of a selected block attribute in the Properties panel, even when its owning block reference is not annotative.
Match block orientation to layout
Determines if annotative blocks match the orientation of the layout.
  • On: annotative blocks display upright, regardless of the orientation of the viewport.
  • Off: annotative blocks match the orientation of the viewport.
Scale uniformity
Determines if blocks can be scaled non-uniformly. This option is not available to annotatively-scaled blocks.
  • On: X, Y, and Z scale factors of blocks are the same. This prevents blocks from being distorted.
  • Off: blocks can be inserted with different X, Y, and Z scale factors. This is useful for objects that can have different dimensions, such as differently sized table tops.
Allow exploding

Determines if users can explode the block after it is inserted. When a block is exploded, it loses its block status, and the individual entities can be edited.

Tip: To edit the entities of an unexploded block, use the BEDIT command.
  • On: blocks can be exploded after being inserted, using the EXPLODE command.
  • Off: blocks cannot be exploded. You can change this property with the EXPBLOCKS command, Blocks section.