REVCLOUD command
Creates a polyline in the shape of a revision cloud.

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Description
Creates a closed polyline in the shape of a revision cloud. Choose from a combination of options including rectangular, polygonal, freehand, and entity.

Options within the command
- Arc length
- Specifies the shortest and longest length for the arcs that form the cloud.
- Specify minimum length of arc
- Specifies the minimum length of the arcs.
The minimum arc length is stored in the REVCLOUDMINARCLENGTH system variable.
- Specify maximum length of arc
- Specifies the maximum length of the arcs.
The maximum arc length is stored in the REVCLOUDMAXARCLENGTH system variable.
- Minimum arc length
- Maximum arc length
- Entity
- Creates a revision cloud by selecting an existing entity to convert to a revision cloud.
- Original entity
- Revision cloud
Note: Entities can be open or closed. The original entity is erased.
- Rectangular
- Creates a rectangular revision cloud by specifying the first and opposite corner of the rectangle.
The revision cloud is drawn parallel to the x and y axes.
- Polygonal
- Creates a polygonal revision cloud by specifying the vertices of the polygon.
You can continue adding unlimited vertices until you press Enter key to end the command.
- Undo
- Undoes the last segment and continues drawing from the previous segment.
- Freehand
- Creates a freehand revision cloud.
- Guide crosshairs along cloud path...
- Allows you to drag the cursor to add revision cloud segments. Continues adding segments until you pass the cursor over the start point to create a closed revision cloud.
- Closed revcloud
Press Enter key to stop adding revision cloud segments at anytime.
- Reverse direction
- Allows you to specify the direction of the revision cloud.
- Yes
- The direction of the arc segments is reversed.
- Start point
- Reversed
- No
- The direction of the arc segment is retained.
- Start point
- Style
- Specifies the arc style to use for the revision cloud.
- Normal
- The polyline making up the cloud has a uniform width.
- Calligraphy
- The polyline has a varying width (tapered polyarcs) to simulate a calligraphic look.
- Calligraphic style
Note: The arc style is stored in the REVCLOUDARCSTYLE system variable.