The Materials command creates materials and edits their properties through the Drawing Explorer.
The MatBrowserOpen command opens the materials browser, which shows an overview of available high-resolution render materials.
The MatBrowserClose command closes the materials browser.
The MaterialMap command allows adjusting how a texture image is mapped to faces of a 3D solid and filled entities such as 3D faces, wide polylines and polygon meshes.
Material definitions are saved in the drawing. Each drawing contains the Global material. It is not possible to delete or rename the Global material. You can edit the properties of the Global material though.
- Diffuse color: the color that the object reveals under pure direct, white light. It is perceived as the color of the object itself.
Ambient color: the color of the object in the shadow, under ambient light rather than direct light.
Highlights: highly reflective highlights in the color of the material.
Metallic Highlights (left) and Non-metallic Highlights (right)
Shading: how the color and brightness of a surface varies with lighting.
Texture-Mapping: adds detail to a surface that is not included in the 3D model itself.
Diffuse map: adds a structure or pattern to a surface to simulate a material.
Transparency map: sets the transparency of a texture from 0% (black) to 100% (white) and anything between (greyscales). (Black=Transparency map)
Bump map: simulates a certain roughness or bumpiness on surfaces. (left = with bump map)
Reflectivity: the property of a surface to reflect light.
Transparency: sharp transmission of light through solid objects.
Translucency: scattered transmission of light through solid objects.
Refraction: bending of light when passing through transparent objects.
- Self-illumination: it appears as if a surface is emitting its own light. No light is cast on other objects.
See the Materials command.
Materials can be assigned to a layer and to entities. If the Material property of an entity is BYLAYER, the material assigned to the layer of the entity will be used.
By default, new entities get the BYLAYER material setting.
Procedure: To assign a material to the drawing
- Search the material in the Render Materials panel.
- Right-click the material and choose the 'Add to drawing' option.
Procedure: To assign a material to entities
Method 1: Using the Properties Bar.
Select the entities or sub-entities (e.g. faces or 3D solids).
In the Properties bar, under 3D Visualization > Material, click the down arrow and select the material in the Material list.
Method 2: The Render Materials panel
Tutorial: Using Render Materials in BricsCAD
Click here to watch
To assign a material to a single entity:
Select the material in the Render Materials panel.
Click on the entity or press and hold the left mouse button, then drag the material onto the entity
To assign a material to multiple entities:
Select the entities.
Search the material in the Render Materials panel.
Click on the material.
Procedure: To assign a material to a layer
Do one of the following
- Open the Layers panel by:
- Typing Layer in the command bar, then press Enter.
- Opening the dockable panel to the right-hand side.
- Open the Drawing Explorer - Layers dialog by:
- Clicking the Explore Layers tool button () in the Entity Properties toolbar.
- Typing Explorer in the command bar and going to the Layers section.
- Open the Layers panel by:
(Optional) In the Drawing Explorer - Layers dialog click the Detail view tool button ().
Click the Material column of the layer you want to assign a material to.
Click the down arrow and select the material in the Material list. You can only choose from the materials that you already assigned to the drawing, as described in 'Procedure: To assign a material to the drawing'.
Procedure: To add the Redway material library
Materials in the folder linked under RENDERSMATERIALSPATH will be displayed in the Render materials panel. To add the Redway Material Library follow this procedure:
- Download the complete Redway Material Library here.
- Unzip the downloaded file and copy the path of the folder. The path should end with ...\all_redway_materials.
- Go to BricsCAD and open the Render Materials panel (1).
- Click the hamburger icon (), a context menu appears (2).
- Select Manage libraries (3).
- The path can be copied or edited (). Paste the path you have copied underneath the existing path. The downloaded materials are now displayed in the panel.
Procedure: Adding your own materials
- Download the textures you want to use.
Note: you can download a photo of your texture, but in order to get the most realistic view it is best to download a zip file that gives you different representations of the texture:
- Type Materials in the command bar, then press Enter. The drawing explorer opens.
- Add a new material.
- Give your new material a name.
- Check on the Diffuse Map and the Bump Map.
- Edit the path of the diffuse map () to the colored image of your texture.
- Edit the path of the bump map () to the normal image of your texture. This will give your render material a more 3D and realistic look.
- Edit the scale of your image until you get a realistic image in the preview. The scale of the texture represents the number of drawing units covered by the full width of your image.
- Close the drawing explorer.
- Select the elements you want to attach your new material to.
- Open the properties panel and select your new material in the drop-down menu. Your material will be attached to the selected solids.
- Type Materials in the command bar again and press Enter. The drawing explorer opens.
- You can still edit the settings of the material, to see the changes in the drawing, press Regen ().
- Right-click on your new material and add it to the library.
- Close the drawing explorer
- Open the Render Materials panel and click on the folder User Defined. This folder of new materials is automatically generated in the following path: C:\ProgramData\Bricsys\RenderMaterials\UserMaterials\User defined.
- You find your new material in this folder of the library, drag and drop to assign the new material to the entities in your drawing.