Creates 3D solids or surfaces by sweeping profiles (open or closed 2D entities or 3D subentities) along an open or closed path.
Accessing the Command
command bar: sweep
menu bar: Model| 3D Solids | Sweep
ribbon: Solid | Create | Sweep
toolbar: 3D Solids|
: Sweep
Prompts you in the command bar:
Select profile entities or [MOde/Interactive/selection options (?)]: (Select one or more profile* entities, or choose an option.)
Entities in set: 1
Select profile entities or [MOde/Interactive/selection options (?)]: (Select more profile* entities, or choose an option, or else press Enter to continue)
Select sweep path or [Alignment/Base point/Twist/Interactive/selection options (?)]: (Select a path** entity, or else enter an option)
The selected 2D entities are swept along the path.
Depending on the value of the DELOBJ (Delete object) system variable, the defining entities are either retained or deleted or you are prompted whether to keep or delete the source entities.
Delete defining entities? [Yes/No] <Yes>: (Choose Yes or No)
* Entities accepted as profile entities: 2D splines, 3D splines, 2D polylines, 2D solids, 3D solid faces, 3D solid edges, arcs, circles, ellipses, elliptical arcs, lines, regions, surface and mesh edges, traces.
** Entities accepted as a path entity: 2D splines, 3D splines, 2D polylines, 3D polylines, edges of 3D solids, surfaces or meshes, helices, arcs, circles, ellipses, elliptical arcs, lines.
Command Options
Option |
Description |
Selection options (?) |
Allows to select one or more entities through a variety of selection methods. Prompts you: Select entities [add to set (+)/subtract from set (-)/Last entity in drawing/inside Window/Crossing window/Outside window/Window Polygon/Crossing Polygon/Outside Polygon/Window Circle/Crossing Circle/Outside Circle/Box/POint/Fence/AUto/Multiple/Single/selection methoDs.../Undo/Group] - (Choose an option) See Select command. |
Select profile entities |
Select one or more profile entities. This command will take the profile entity and then sweep it along the path entity. |
Mode |
Sets the 3D entity type this command will create; prompts you: Choose type of created entity [SOlid/SUrface] <SOlid> - (enter an option:)
This option applies only to closed source entities; open entities always construct 3D surfaces. |
Select sweep path |
Selects an entity to define the path. This command will take the profile entity and sweep it along the path entity. |
Alignment |
Determines the angle at which the profile 2D entities are swept along the paths; see figures below. Prompts you: Align sweep entity perpendicular to path before sweep? [Yes/No] - (enter an option:)
At left, the alignment is on and so the circle is placed perpendicularly to the sweep path. At right, the alignment is off and so the circle is not rotated. |
Base point |
Defines the point on the sweep entity that follows the path; prompts you: Specify base point - (pick a point in the drawing.) This option allows offset sweep paths. |
Twist |
Specifies a twist angle for the swept entity or entities. The twist angle is the amount of rotation along the entire length of the sweep path. Prompts you: Enter twist angle or [allow Banking for a non-planar sweep path (Bank)] <0> - (enter an option:)
|
Interactive |
Allows to dynamically sweep profiles along a sequence of interconnected linear entities or along a portion of a path. You are prompted: Select sweep path or [Alignment/Base point/Twist]
Transform profile or press enter to accept <Accept>
Move cursor along last selected edge, select adjacent edge or [Undo]
|
Grips Editing
Sweep solids can only be moved using grips.
Related Commands
dmExtrude - creates a 3D solids or surfaces by extruding open or closed 2D entities or regions.
dmRevolve - creates 3D solids or surfaces by revolution of open or closed 2D entities or regions about an axis.
dmThicken - creates 3D solids by thickening (i.e. adding thickness to) surfaces, their faces, faces of 3D solids and wire entities such as lines, arcs, polylines, ...
Extrude - extrudes 2D entities to 3D solids or surfaces.
Loft - creates 3D solids passing through two or more cross sections.
Revolve - revolves open or closed 2D entities to turn them into 3D solids or surfaces.
RevSurf - creates a 3D mesh surface by revolving a linear entity around a line.