Creates 3D Coons mesh surface patches between four entities (short for "edge-defined surface").
Accessing the Command
command bar: edgesurf
ribbon: Model | Meshes | Coons Surface
toolbar: Meshes | 3D Mesh Surfaces |
Prompts you in the command bar:
Select the first of four connected linear entities for edge surface: (Pick an entity)
Select second edge: (Pick a second entity)
Select third edge: (Pick a third entity)
Select last edge: (Pick a fourth entity)
Select the first of four connected linear entities for edge surface
Pick an entity. The entities must be:
|Select second edge||Pick a second entity|
|Select third edge||Pick a third entity|
|Select last edge||Pick a fourth entity|
Edge meshes can be edited directly through grips:
Select the mesh. Notice that it has several grips.
Drag a grip to stretch the adjacent faces.
Ai_Box - draws 3D boxes as mesh surfaces.
Ai_Cone - draws 3D cones as mesh surfaces.
Ai_Cylinder - draws 3D cylinders as mesh surfaces.
Ai_Dish - draws 3D dishes as mesh surfaces.
Ai_Dome - draws 3D domes as mesh surfaces.
Ai_Pyramid - draws 3D pyramids as mesh surfaces.
RevSurf - draws revolved surfaces as mesh surfaces.
RuleSurf - draws ruled surfaces as mesh surfaces.
Ai_Sphere - draws 3D spheres as mesh surfaces.
TabSurf - draws tabulated surfaces as mesh surfaces.
Ai_Torus - draws 3D donuts as mesh surfaces.
Ai_Wedge - draws 3D wedges as mesh surfaces.