Creates 3D mesh surfaces by connecting two separate linear entities (short for "ruled surfaces").
Accessing the Command
command bar: rulesurf
menu bar: Model | Meshes | Ruled Surface
ribbon: Model | Meshes | Ruled Surface
toolbar: Meshes | 3D Surfaces |
Prompts you in the command bar:
Select entity to define first end of ruled surface: (Select an open object)
Select entity to define other end: (Select another open object)
Select entity to define first end of ruled surface
Specifies the first boundary entity; choose any open object, such as line, arc, polyline, or spline.
Closed entities and 3D entities are not accepted; prompts you: Unable to use the selected entity. Please pick again.
Select entity to define other end
Specifies the second boundary entity.
Ruled surfaces can be edited directly through grips:
Select the rulesurf. Notice that it has one grip at each vertex.
Drag the grip to move the adjacent faces.
Ai_Box - draws 3D boxes as mesh surfaces.
Ai_Cone - draws 3D cones as mesh surfaces.
Ai_Cylinder - draws 3D cylinders as mesh surfaces.
Ai_Dish - draws 3D dishes as mesh surfaces.
Ai_Dome - draws 3D domes as mesh surfaces.
EdgeSurf - draws edge surfaces as mesh surfaces.
Ai_Pyramid - draws 3D pyramids as mesh surfaces.
RevSurf - draws revolved surfaces as mesh surfaces.
Ai_Sphere - draws 3D spheres as mesh surfaces.
TabSurf - draws tabulated surfaces as mesh surfaces.
Ai_Torus - draws 3D donuts as mesh surfaces.
Ai_Wedge - draws 3D wedges as mesh surfaces.