Rotates entities in 2D.
Accessing the Command
command bar: rotate
alias: ro
menu bar: Modify | 2D Rotate
ribbon: Change | Arrange | 2D Rotate
toolbar: Modify |
: Rotate
Prompts you in the command bar:
Select entities to rotate: (Select one or more entities)
Entities in set: 1
Select entities to rotate: (Select more entities, or else press Enter to continue)
Rotation point: (Pick a point, or enter x,y coordinates)
Rotation angle or [Base angle/Copy] <0>: (Enter an angle, or choose an option.)
Command Options
Option |
Description |
Select entities to rotate |
Chooses the entities to be rotated. You can choose one or more entities using any entity selection method. Press Enter to end entity selection. |
Rotation point |
Specifies the point about which the entities will rotate:
Use entity snaps for an accurate rotation point. |
Rotation angle |
Specifies the angle by which to rotate the entities about the rotation point:
The starting angle is 0 degrees, and the rotation angle is measured from the positive x axis. |
Base angle |
Specifies the a new base angle, which is a starting angle other than 0. This option lets you define a different angle as the starting point. Prompts you:
|
Copy |
Rotates a copy of the source entity, instead of rotating the source itself. |
Procedures
- Rotating a selection set
- Rotating a selection set in reference to a base angle
- To rotate entities using grips
- To rotate the display in a viewport
Related Commands
dmRotate - rotates faces of a 3D solid around an axis.
Rotate3D - rotates entities about axes in 3D space.
Align - aligns one entity with another.
Snap - rotates the cursor, ortho angle, and grid.
UCS - rotates the coordinate system.