Draws wedges:
 Classic: wedge is drawn from a 3D polyface mesh; see the Ai_Wedge command
 Other license levels: wedge is drawn as a 3D solid
Accessing the Command
command bar: wedge
alias: we
menu bar: Model 3D Solids  Wedge
ribbon: Solid  Create  Primitive  Wedge
toolbar: 3D Solids 
: Wedge
Prompts you in the command bar:
Set corner of wedge or [Center] <4.25,0.00,1.84>: (Pick a point, or enter coordinates)
Set opposite corner or [Cube/Length of side]: (Pick another point, or else enter an option)
Height of wedge [2Point]: (Specify the height, or else enter an option.)
If Dynamic Dimensions are active, you can enter the dimensions in the dynamic dimensions entry fields.
Command Options
Option 
Description 
Set corner of wedge 
Specifies one corner of the wedge's base:
Prompts you: Set opposite corner  (pick another point, or enter other coordinates.) 
Center 
Draws the wedge based on the center point of the entire wedge and a corner of the base; prompts you:

Height of wedge 
Specifies the height of the wedge; the tall end of the wedge is drawn from the first corner point that you specified:

Cube

Draws a wedge with equal sizes for its length, width, and height; prompts you: Length of sides of cubic wedge  (enter an option:)

Length

Draws the wedge by specifying distances for each of its length, width, and height; don't enter coordinates! Prompts you:
In all cases, you can enter a negative number to drawn the wedge in the opposite direction, such as a negative height to draw it upside down. 
Grips Editing
Wedges can be edited directly through grips:

Select the wedge. Notice that it has several grips.

Drag a grip to move the wedge. (All grips perform the same function: move.)
Related Commands
Box  creates 3D boxes as solid models.
Cone  creates 3D cones as solid models.
Cylinder  creates 3D cylinders as solid models.
Dish  creates the lower half of 3D balls as solid models.
Dome  creates the upper half of 3D balls as solid models.
Extrude  extrudes 2D entities into 3D solid models.
Interfere  creates 3D volumes of intersecting 3D solid models.
Intersect  removes volumes not in common between two solid models.
MassProp  reports the mass properties of 3D solid models and 2D regions.
Pyramid  creates a pyramid as a 3D solid (Pro and Platinum). Creates a pyramid as a polygon mesh (Classic)
Revolve  revolves 2D entities into 3D solid models.
Slice  cuts 3D solids into two parts.
SolidEdit  edits the bodies, faces, and edges of 3D models.
Sphere  creates 3D balls as solid models.
Subtract  removes one solid model from a second.
Torus  creates 3D donuts as solid models.
Union  joins two or more solid models into a single entity.