- Classic: wedge is drawn from a 3D polyface mesh; see the Ai_Wedge command
- Shape, Pro and Platinum: wedge is drawn as a 3D solid
Accessing the Command
command bar: wedge
menu bar: Model| 3D Solids | Wedge
ribbon: Solid | Create | Primitive | Wedge
toolbar: 3D Solids |
Prompts you in the command bar:
Set corner of wedge or [Center] <4.25,0.00,1.84>: (Pick a point, or enter coordinates)
Set opposite corner or [Cube/Length of side]: (Pick another point, or else enter an option)
Height of wedge [2Point]: (Specify the height, or else enter an option.)
If Dynamic Dimensions are active, you can enter the dimensions in the dynamic dimensions entry fields.
Set corner of wedge
Specifies one corner of the wedge's base:
Set opposite corner - (pick another point, or enter other coordinates.)
Draws the wedge based on the center point of the entire wedge and a corner of the base; prompts you:
Height of wedge
Specifies the height of the wedge; the tall end of the wedge is drawn from the first corner point that you specified:
Draws a wedge with equal sizes for its length, width, and height; prompts you:
Length of sides of cubic wedge - (enter an option:)
Draws the wedge by specifying distances for each of its length, width, and height; don't enter coordinates! Prompts you:
In all cases, you can enter a negative number to drawn the wedge in the opposite direction, such as a negative height to draw it upside down.
Wedges can be edited directly through grips:
Select the wedge. Notice that it has several grips.
Drag a grip to move the wedge. (All grips perform the same function: move.)
Box - creates 3D boxes as solid models.
Cone - creates 3D cones as solid models.
Cylinder - creates 3D cylinders as solid models.
Dish - creates the lower half of 3D balls as solid models.
Dome - creates the upper half of 3D balls as solid models.
Extrude - extrudes 2D entities into 3D solid models.
Interfere - creates 3D volumes of intersecting 3D solid models.
Intersect - removes volumes not in common between two solid models.
MassProp - reports the mass properties of 3D solid models and 2D regions.
Pyramid - creates a pyramid as a 3D solid (Pro and Platinum). Creates a pyramid as a polygon mesh (Classic)
Revolve - revolves 2D entities into 3D solid models.
Slice - cuts 3D solids into two parts.
SolidEdit - edits the bodies, faces, and edges of 3D models.
Sphere - creates 3D balls as solid models.
Subtract - removes one solid model from a second.
Torus - creates 3D donuts as solid models.
Union - joins two or more solid models into a single entity.