Draws regular and slanted cylinders:
- Classic: cylider is drawn from a 3D polyface mesh (see Ai_Cylinder command).
- Other license levels: cylinder is drawn as a 3D solid.
Accessing the Command
command bar: cylinder
menu bar: Model | 3D Solids | Cylinder
toolbar: 3D Solids |
ribbon: Solid | Create | Primitive | Cylinder
You are prompted:
Radius of base of cylinder or Diameter <x.xx>: (Enter a distance, pick a point, press Enter to accept the previously entered value, or else enter D)
Specify height or [2Point/Axis endpoint] <x.xx>: (Enter a height, pick a point, press Enter to accept the previously entered value, or else choose an option)
If Dynamic Dimensions are active, you can enter the dimensions in the dynamic dimensions entry fields.
Specifies the radius of the cylinder; prompts you:
Diameter of base of cylinder <x.xx> - (enter x,y,z coordinates, a distance, pick a point, or else press Enter to accept the previously entered value.)
Specifies the height of the cylinder as the distance between two points. Prompts you:
Specifies the endpoint of the axis, allowing to create a cylinder of which the axis is not parallel to the Z-axis of the current coordinate system. Prompts you:
Specify axis endpoint - (enter coordinates or pick a point)
Cylinders can be edited directly through grips:
Select the cylinder. Notice that it has two grips.
Drag a grip to move the cylinder. (Both grips perform the same function: move.)
Box - creates 3D boxes as solid models.
Cone - creates 3D cones as solid models.
Dish - creates the lower half of 3D balls as solid models.
Dome - creates the upper half of 3D balls as solid models.
Extrude - extrudes 2D entities into 3D solid models.
Interfere - creates 3D volumes of intersecting 3D solid models.
Intersect - removes volumes not in common between two solid models.
MassProp - reports the mass properties of 3D solid models and 2D regions.
Pyramid - creates a pyramid as a 3D solid (Pro and Platinum). Creates a pyramid as a polygon mesh (Classic)
Region - creates 2D regions from 2D entities.
Revolve - revolves 2D entities into 3D solid models.
Section - creates 2D regions from 3D models.
Slice - cuts 3D solids into two parts.
SolidEdit - edits the bodies, faces, and edges of 3D models.
Sphere - creates 3D balls as solid models.
Subtract - removes one solid model from a second.
Torus - creates 3D donuts as solid models.
Union - joins two or more solid models into a single entity.
Wedge - creates 3D wedges as solid models.