Draw a torus (donut shape):
- Classic: torus is drawn from a 3D polyface mesh (left).
- Other license levels is drawn as a 3D solid (right).
Accessing the Command
command bar: torus
menu bar: Model| 3D Solids | Torus
ribbon: Solid | Create | Primitive | Torus
toolbar: 3D Solids |
: Torus
Prompts you in the command bar:
Center of whole torus: <0,0,0> (Pick a point, or enter x,y,z coordinates.)
Set Radius of whole torus or [Diameter]: (Specify the outer radius, or press D)
Set radius of body of torus [Diameter]: (Specify the tube radius, or type D)
Command Options
Option |
Description |
Center of whole torus |
Specifies the center of the torus:
|
Radius of whole torus |
Specifies the overall radius of the torus; note that the distance is measured from the center of the tube (body). |
Radius of body of torus |
Specifies the radius of the torus body, or tube. It is not necessary for the body radius to be smaller than the whole radius. |
Diameter |
Specifies the diameters of the whole torus and/or body. |
Related Commands
Box - creates 3D boxes as solid models.
Cone - creates 3D cones as solid models.
Cylinder - creates 3D cylinders as solid models.
Dish - creates the lower half of 3D balls as solid models.
Dome - creates the upper half of 3D balls as solid models.
Extrude - extrudes 2D entities into 3D solid models.
Interfere - creates 3D volumes of intersecting 3D solid models.
Intersect - removes volumes not in common between two solid models.
MassProp - reports the mass properties of 3D solid models and 2D regions.
Pyramid - creates a pyramid as a 3D solid (Pro and Platinum). Creates a pyramid as a polygon mesh (Classic)
Revolve - revolves 2D entities into 3D solid models.
Slice - cuts 3D solids into two parts.
SolidEdit - edits the bodies, faces, and edges of 3D models.
Sphere - creates 3D balls as solid models.
Subtract - removes one solid model from a second.
Union - joins two or more solid models into a single entity.
Wedge - creates 3D wedges as solid models.