Adjusts the placement of texture images onto 3D solids, 3D faces, wide polylines, and polygon meshes to create a more realistic look, such as matching a brick pattern to the wall of a house.
Accessing the Command
command bar: materialmap
transparent: 'materialmap
alias: setuv
menu bar: View | Rendering | Material Map
toolbar: Rendering |
: MaterialMap
Prompts you in the command bar:
Select an option [Box/Planar/Spherical/Cylindrical/Copy mapping to (Y)/Reset mapping)] <Box>: (Choose an option)
Select faces or entities: (Select one or more entities)
Entities in set: 1
Select faces or entities: (Select more entities, or press Enter to end the command)
Command Options
Option |
Description |
Select faces or entities |
Specifies the entities whose material maps are to be adjusted. The entities you select are included in the yellow bounding box. When you select entities, blue grips and the manipulator widget appear:
Scale the mapped image - (drag one of the blue arrow grips to scale the texture in the X-, Y- or Z direction.) Move the mapped image - (follow these steps):
Rotate the mapping image - (move the cursor over one of the rotation handles and then click when the handle expands.)
|
Box |
Wraps the texture around the six faces of a the bounding box of the selected entity or entities; prompts you: Edit the mapping or [reseT/sWitch mapping mode] <Accept current mapping> - (choose an option):
|
Planar |
Aligns the texture to a single face. To select a face of a 3D solid, set SELECTIONPREVIEW = 2 or 3 or check the Select Faces option of the SELECTIONMODES variable.
Prompts you: Edit the mapping or [reseT/sWitch mapping mode] <Accept current mapping> - (choose an option.)
|
Spherical |
Aligns the texture to a spherical shape. The top and bottom edges of the image are compressed to a point at the north and south poles of the sphere. Spherical mapping of a brick pattern (left) compared to box mapping (right). Prompts you: Edit the mapping or [reseT/sWitch mapping mode] <Accept current mapping> - (choose an option):
|
Cylindrical |
Aligns the texture to a cylinder shape. The vertical edges of the image are wrapped together. The height of the image is scaled along the axis of the cylindrical shape. Cylindrical mapping of a wood pattern (left) compared to a box mapping (right). Prompts you: Edit the mapping or [reseT/sWitch mapping mode] <Accept current mapping> - (choose an option):
|
copY mapping to |
Applies mapping from the source entity or face to the selected entities, thus duplicating the mapping, including any adjustments, to other entities. All entities share the same mapping origin, axes and scale. As a result the texture image is extended seamlessly from one entity to another. Prompts you:
|
reseT mapping |
Restores the default mapping; reverses all previously applied adjustments. |
Related Commands
MatBrowserOpen - opens the materials browser, which shows an overview of available high-resolution render materials.
Materials - creates materials and edits their properties through the Drawing Explorer.