Modifies a 3D solid, surface or region by twisting a portion defined by two points around an axis.
Accessing the Command
command bar: dmtwist
menu bar: Model | Direct Modeling | Deform | Twist
toolbar: Deform | Twist
- Home | Solid editing | Twist
- Solid | Deform | Twist
- Surface | Deform | Twist
Quad cursor menu: Model | Twist
Prompts you in the command bar:
Select object to twist: (Select a solid, a surface or a region.)
Entities in set: 1
Select object to twist: (Select more objects or right click.)
Enter start point of twisting axis: (Specify a point where the twisting deformation will start.)
Enter end point of twisting axis: (Specify a point where the twisting deformation will end.)
Pick start point of twisting: (Specify a point.)
Specify twist angle or set [Continuity]: (Specify an angle dynamically or type a value or type C to set the Continuity.)
Allows to control whether the transition between the deformed and non-deformed part is sharp or smooth.
Specify Continuity [G0/G1/G2] - (Choose an option.)
G0: No continuity (left), G1: Tangent Faces (middle) and G2: Curvature continuity (right)
DmDeformCurve - deforms one or more connected faces of a 3D solid/surface by replacing their edges with given curves.
DmDeformMove - deforms one or more connected faces of a 3D solid/surface by moving and rotating their edges.
DmDeformPoint - deforms a region, one or more connected faces of a 3D solid or a surface by moving a point lying on one of them in arbitrary 3D direction.
Loft - creates 3D solids passing through two or more cross sections.