BmExplodeMove moves selected parts to form an exploded representation in a given direction, taking into account possible physical collisions between components (similar to the Linear option of the BMEXPLODE command). It also has an automatic mode. This determins the direction for each selected part automatically (similar to the Automatic option of the BMEXPLODE command).
Accessing the Command
command bar: bmexplodemove
menu bar: Assembly | Assembly Explode | Explode Move
toolbar: Assembly | Explode Move
ribbon: Assembly | Tools | Explode Move
Prompts you in the command bar:
Select entities to explode [Automatic/Entire model] <Entire model>: (Select the parts to be processed, or select Automatic option for enabling automatic mode.)
If the Automatic option is chosen:
Select entities to explode [Linear/Entire model] <Entire model>: (Select the parts to be processed or select the Linear option for enabling linear explode mode. Press Enter to automatically create exploded representation of the selected parts.)
Select base part <None>: (Select the base component to remain stationary)
Select axial entity or define axis by [2Points/Xaxis/Yaxis/Zaxis] <2Points>: (Specify movement direction by using coordinate axis, linear edge or two arbitrary points)
- Levels of the exploded representation
- Selecting an algorithm
- To create an exploded representation
- To generate drawing views of the exploded representation
- To update an exploded representation
- To add trailing lines
BmBalloon - creates associative balloon entities for assembly components in Model Space and for their generated views in a Paper Space layout.
BmBom - inserts a Bill of Materials (BOM) table in the current drawing.
BmExplode - creates a block with an exploded representation of the current assembly and allows to insert this block at a user-defined location.