Exports 3D entities in the current drawing to an FBX file, which is used with rendering and animation programs.
Accessing the Command
keyboard: fbxexport
menu: File | Export and then choose FBX format
: FbxExport
Prompts you:
What entities to export? [Selected/Visible] <Visible>: (Enter s or v)
Export options. Entities: yes, lights: yes, cameras: yes, materials: yes
What types to export? [Select/All] <Select>: (Enter s or a)
Export entities? [Yes/No] <Yes>: (Enter n or y)
Export lights? [Yes/No] <Yes>: (Enter n or y)
Export cameras? [Yes/No] <Yes>: (Enter n or y)
Export materials? [Yes/No] <Yes>: (Enter n or y)
Export options. Entities: yes, lights: yes, cameras: yes, materials: yes
How to export textures? [Embedded/Reference to file/Copy of file] <Embedded>: (Enter an option)
Enter path to export fbx file: [C:\Bricsys\BricsCAD\Drawing1.fbx]: (Press Enter to accept the path, or press ~ to access the FBX Export dialog box, or else type in a different path)
Command Options
Option | Description |
What entities to export? |
Determines which entities to exports:
If you wish to export 2D entities, you must first give them a thickness. |
What types to export? |
Determines entity types to export:
|
Export entities? |
Determines if entities should be exported:
|
Export lights? |
Determines if lights should be exported:
|
Export cameras? |
Determines if cameras should be exported:
|
Export materials? |
Determines if materials should be exported:
|
How to export textures? |
Determines how texture files should be exported:
Texture files are not included in FBX files when they are very large, or when a common set of texture files are used by rendering and animation projects. |
Enter path to export fbx file: |
Specifies the path to the folder in which to place the FBX file.
Select a folder that is convenient for the rendering or animation software to access. |
Related Commands
-FbxExport - Exports drawing contents to FBX files at the command line.
Export - exports drawing in a variety of file formats.