Applies the material specified by the CMaterial variable to 3D entities that you select.
Accessing the Command
Select object to assign material to: (Select one or more 3D entities)
Select object to assign material to or [Undo]: (Select more 3D entities, or type u to undo the material assignment)
Select object to assign material to or [Undo]: (Hold down the Alt key to pick a material)
Select material from object: (Pick another 3D entity with the material you wish to copy)
Select object to assign material to or [Undo]: (Select more 3D entities, or type u to undo the material assignment, or else press Enter to end the command)
|Select object to assign material to||
To pre-designate a material, enter its name into the CMaterial variable before starting this command.
Select one or more 3D objects to which you want the current material assigned. Notice the paintbrush cursor; use it to "paint" entities with the material.
To see the change in material, ensure that the visual style is set to "Rendering" with the Properties panel Visual Style setting.
|Undo||Removes the material you assigned to the previously-selected entities.|
|Select material from object||
Hold down the Alt key to copy the material from another 3D entity; notice the dropper cursor.
When the program next prompts you "Select material from object," pick another 3D entity with the material you wish to copy.
Materials - creates and edit rendering materials.