Command: Materials, MatBrowserOpen, MatBrowserClose, MaterialMap
Il comando di Materiali crea materiali e consente di modificarne le proprietà tramite l'Esplora Disegno.
Il comando APRIBROWSERMAT apre il navigatore dei materiali, che visualizza una panoramica dei materiali di rendering ad alta risoluzione disponibili.
Il comando CHIUDIBROWSERMAT chiude il navigatore dei materiali.
The MaterialMap command allows adjusting how a texture image is mapped to faces of a 3D solid and filled entities such as 3D faces, wide polylines and polygon meshes.
Le definizioni dei Materiali vengono salvate nel disegno. Ogni disegno contiene il materiale Global. Non è possibile eliminare o rinominare il materiale Global. È, invece, possibile modificare le proprietà del materiale Global.
Glossario materiali
- Diffuse color: the color that the object reveals under pure direct, white light. It is perceived as the color of the object itself.
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Ambient color: the color of the object in the shadow, under ambient light rather than direct light.
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Highlights: highly reflective highlights in the color of the material.
Evidenziaione Metallica (a sinistra) e Non Metallica (a destra)
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Shading: how the color and brightness of a surface varies with lighting.
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Texture-Mapping: adds detail to a surface that is not included in the 3D model itself.
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Diffuse map: adds a structure or pattern to a surface to simulate a material.
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Transparency map: sets the transparency of a texture from 0% (black) to 100% (white) and anything between (greyscales). (Black=Transparency map)
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Bump map: simulates a certain roughness or bumpiness on surfaces. (left = with bump map)
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Reflectivity: the property of a surface to reflect light.
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Transparency: sharp transmission of light through solid objects.
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Translucency: scattered transmission of light through solid objects.
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Refraction: bending of light when passing through transparent objects.
- Self-illumination: it appears as if a surface is emitting its own light. No light is cast on other objects.
Definizione dei materiali
Vedi il comando Materiali.
Assegnazione dei materiali
Materials can be assigned to a layer and to entities. If the Material property of an entity is BYLAYER, the material assigned to the layer of the entity will be used.
By default, new entities get the BYLAYER material setting.
Procedure: To assign a material to the drawing
- Selezionare il materiale nel pannello Materiali di Rendering .
- Right-click the material and choose the 'Add to drawing' option.
Procedure: To assign a material to entities
Metodo 1: utilizzare la barra delle proprietà.
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Select the entities or sub-entities (e.g. faces or 3D solids).
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In the Properties bar, under 3D Visualization > Material, click the down arrow and select the material in the Material list.
Method 2: The Render Materials panel
Tutorial: Utilizzo dei Materiali di Rendering in BricsCAD
Cliccare qui per guardare
Per assegnare un materiale a una singola entità:
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Selezionare il materiale nel pannello Materiali di Rendering.
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Fai clic sull'entità o premere e tenere premuto il pulsante sinistro del mouse, quindi trascinare il materiale sull'entità
Per assegnare un materiale a più entità:
-
Selezionare le entità.
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Selezionare il materiale nel pannello Materiali di Rendering .
-
Cliccare sul materiale.
Procedure: To assign a material to a layer
-
Eseguire una delle seguenti procedure:
- Open the Layers panel by:
- Typing Layer in the command bar, then press Enter.
- Opening the dockable panel to the right-hand side.
- Open the Drawing Explorer - Layers dialog by:
- Clicking the Explore Layers tool button (
) in the Entity Properties toolbar.
- Typing Explorer in the command bar and going to the Layers section.
- Clicking the Explore Layers tool button (
- Open the Layers panel by:
-
(Optional) In the Drawing Explorer - Layers dialog click the Detail view tool button (
).
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Fare clic sulla colonna Materiale del layer a cui si desidera assegnare un materiale.
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Click the down arrow and select the material in the Material list. You can only choose from the materials that you already assigned to the drawing, as described in 'Procedure: To assign a material to the drawing'.
Procedure: To add a material library
Materials in the folder linked under RENDERSMATERIALSPATH will be displayed in the Render materials panel. To add the Redway Material Library follow this procedure:
- Download the complete Redway Material Library here.
- Unzip the downloaded file and copy the path of the folder. The path should end with ...\all_redway_materials.
- Go to BricsCAD and open the Render Materials panel (1).
- Click the hamburger icon (
), a context menu appears (2).
- Select Manage libraries (3).
- The path can be copied or edited (
). Paste the path you have copied underneath the existing path. The downloaded materials are now displayed in the panel.
Procedure: Adding your own materials
- Download the textures you want to use.
Note: you can download a photo of your texture, but in order to get the most realistic view it is best to download a zip file that gives you different representations of the texture:
- Type Materials in the command bar, then press Enter. The drawing explorer opens.
- Add a new material.
- Give your new material a name.
- Check on the Diffuse Map and the Bump Map.
- Edit the path of the diffuse map (
) to the colored image of your texture.
- Edit the path of the bump map (
) to the normal image of your texture. This will give your render material a more 3D and realistic look.
- Edit the scale of your image until you get a realistic image in the preview. The scale of the texture represents the number of drawing units covered by the full width of your image.
- Close the drawing explorer.
- Select the elements you want to attach your new material to.
- Open the properties panel and select your new material in the drop-down menu. Your material will be attached to the selected solids.
- Type Materials in the command bar again and press Enter. The drawing explorer opens.
- You can still edit the settings of the material, to see the changes in the drawing, press Regen (
).
- Right-click on your new material and add it to the library.
- Close the drawing explorer
- Open the Render Materials panel and click on the folder User Defined. This folder of new materials is automatically generated in the following path: C:\ProgramData\Bricsys\RenderMaterials\UserMaterials\User defined.
- You find your new material in this folder of the library, drag and drop to assign the new material to the entities in your drawing.