BmForm creates a new mechanical component and inserts it into the current drawing.
If necessary, run the BmMech command first to initialize the mechanical structure in the current drawing.
Access the Command
command bar: bmform
menu bar: Assembly | Form Component
toolbar: Assembly | Form Component
ribbon:
- Home | Assembly | Form Component
- Assembly | Modify | Form Component
Quad cursor menu: Model | Form Component
: bmform
Prompts you in the command bar:
Select entities <Empty component>: (Select a 3D solid.)
Entities in set: 1
If a history-based solid is selected, it prompts you:
Selection set contains 3D solid/solids with recorded history. Confirm selection and purge history? <Yes>/No: (Press Enter to accept the default option to include the X-Solid in a mechanical component.)
Select entities: (Select a 3D solid or press Enter to stop selecting 3D solids.)
Enter external component base point or switch component type or choose template [Local/ External/ Template settings...] <0,0,0>: (Specify a point or switch component type or choose a template.)
Name for new mechanical component <Component_1>: (Specify a name, or press Enter to accept the default name.)
A new internal block, that contains the selected solid(s), is created and inserted as an internal reference in the current drawing. The selected solid(s) are removed from the current drawing.
Command Options
Option |
Description |
Create External component |
Creates a new drawing, that contains the selected solid(s). The selected solid(s) are removed from the current drawing. The new drawing is inserted as an external reference in the current drawing. Displays a File dialog box: Select a folder, type a name in the File Name field and press the Save button. |
Template settings... |
Opens Settings dialog box |
Related Commands
BmDissolve - dissolves a mechanical component inserted in the current drawing.
BmExternalize - switches internal components to external components.
BmInsert - inserts an existing mechanical component into the current drawing.
BmLocalize - switches external components to internal components.
bmXConvert - converts X-Hardware solids in the current drawing to mechanical components.