Edits the faces, edges, and bodies of 3D solids and 2D regions.
Accessing the Command
command bar: solidedit
menu bar: Model | 3D Solid Editing | Extrude - Copy Faces
Model | 3D Solid Editing | Extrude Copy, Color Edges
Model | 3D Solid Editing | Clean, Separate, Shell, Check
ribbon: Solid | Edit | Shell
toolbar: 3D Solid Editing |
: SolidEdit
Prompts you in the command bar:
Enter a solids editing option: Face/Edge/Body/Undo/<eXit>: (Enter an option, or press Enter to end the command)
Face Editing Options
To access these options, enter the Face option:
Enter a face editing option: Extrude/ Move/ Rotate/ Offset/ Taper/ Delete/ Copy/ coLor/Undo/<eXit>: (Enter an option, or press Enter to return to the previous prompt)
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Extrudes the selected face or region; prompts you: Select faces: Remove/Undo/ALL - (choose the face(s) to change:)
2. Specify height of extrusion or Path - (specify a distance, or press P to select an entity that defines the path:)
3. Specify angle of taper for extrusion - (specify an angle, or enter 0 for no taper:)
Path - Specifies the entity for defining the extrusion shape and direction; prompts you: Select extrusion path - (choose a open entity, such as line, arc, polyline, or spline.) See the Extrude command. |
Move |
Moves the selected face; prompts you:
Vector - specifies the displacement through a vector measured from the origin (0,0,0) to the cursor's pick point; prompts you: Specify end point - (pick a point or enter x,y,z coordinates.) See the Move command. |
Rotate |
Slants the selected face about an axis; prompts you:
See the Rotate command. |
Offset |
Extends the selected face; prompts you:
See the Offset command. |
Taper |
Tapers (slants) the selected face; prompts you:
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Delete |
Deletes the selected face, and then repairs the model; prompts you:
The selected faces are deleted, and the program repairs the 3D solid to keep it solid. This option cannot remove inate faces, such as those on the cube illustrated above. |
Copy |
Copies faces; selected faces turn into regions; prompts you:
Vector - specifies the displacement through a vector measured from the origin (0,0,0) to the cursor's pick point; prompts you: Specify end point - (pick a point or enter x,y,z coordinates.) To copy edges to lines, use the Edge | Copy option. See the Copy command. |
coLor |
Changes the color of the selected face; prompts you:
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Undo |
Undoes the last editing operation. |
eXit |
Returns to the previous prompt. |
Edge Editing Options
To access these options, enter the Edge option:
Enter an edge editing option: Copy/coLor/Undo/<eXit>: (Enter an option, or press Enter to return to the previous prompt)
Copy |
Copies the selected edge, and turns it into a line; the copied edges are turned into entities such as lines and splines. Prompts you: 1. Select edges: Remove/Undo/ALL - (enter an option:)
2. Select edges: Remove/Undo/ALL - (choose more edges, or else press Enter to continue.) 3. Specify <Base point>/Vector - (pick a point, enter x,y,z coordinates, or else press V) 4. Specify end point - (pick the destination point, or enter x,y,z coordinates.)
Vector - specifies the displacement through a vector measured from the origin (0,0,0) to the cursor's pick point; prompts you: Specify end point - (pick a point or enter x,y,z coordinates) |
coLor |
Changes the color of the selected edge; prompts you:
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Undo |
Undoes the last editing operation. |
eXit |
Returns to the previous prompt. |
Body Editing Options
To access these options, enter the Body option:
Enter a body editing option Imprint/seParate/Shell/cLean/Check/Undo/<eXit>: (Enter an option, or press Enter to return to the previous prompt)
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Imprints 2D entities onto 3D solids; the 2D entity must lie on, or intersect, one of the 3D solid's faces. Prompts you:
3. Delete the source object Yes/<No> - (enter an option:)
4. Select an object to imprint - (choose another 2D entity, or press Enter to end.) You can extrude the imprint. |
seParate |
Separates disjointed 3D solids; prompts you: Select 3d solid - (choose a 3D solid.) This option does not work on bodies created through Boolean operations (Union, Intersect, Subtract). |
Shell |
Turns the 3D solid into a hollow entity (shelled); prompts you:
If the shell offset distance is larger than the 3D solid, this command fails. |
cLean |
Cleans the 3D solid; the cleaning operation checks for errors in the 3D solid. Prompts you: Select 3d solid - (choose a 3D solid.) |
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Reports on the 3D solid; prompts you: Select 3d solid - (choose a 3D solid; a typical report looks like this:) checked: |
Undo |
Undoes the last editing operation. |
eXit |
Returns to the previous prompt. |
Related Commands
BimSplit - splits segments of wall-like solids into separated solids.
Box - creates 3D boxes as solid models.
Cone - creates 3D cones as solid models.
Cylinder - creates 3D cylinders as solid models.
Dish - creates the lower half of 3D balls as solid models.
Dome - creates the upper half of 3D balls as solid models.
Extrude - extrudes 2D entities into 3D solid models.
Imprint - mprints 2D entities onto planar faces of 3D solids and surfaces.
Interfere - creates 3D volumes of intersecting 3D solid models.
Intersect - removes volumes not in common between two solid models.
MassProp - reports the mass properties of 3D solid models and 2D regions.
Revolve - revolves 2D entities into 3D solid models.
Section - creates 2D regions from 3D models.
Slice - cuts 3D solids into two parts.
Sphere - creates 3D balls as solid models.
Subtract - removes one solid model from a second.
Torus - creates 3D donuts as solid models.
Union - joins two or more solid models into a single entity.
Wedge - creates 3D wedges as solid models.