Command: MATERIALS, MATBROWSEROPEN, MATBROWSERCLOSE
Polecenie Materiały tworzy materiały oraz edytuje ich właściwości przez Eksplorator Rysunku.
The MatBrowserOpen command opens the materials browser, which shows an overview of available high-resolution render materials.
The MatBrowserClose command closes the materials browser.
The Drawing Explorer - Materials window opens.
Material definitions are saved in the drawing. Each drawing contains the Global material. It is not possible to delete or rename the Global material. You can edit the properties of the Global material though.
Materials glossary
- Diffuse color: the color that the object reveals under pure direct, white light. It is perceived as the color of the object itself.
- Ambient color: the color of the object in the shadow, under ambient light rather then direct light.
- Highlights: highly reflective highlights in the color of the material.
Metallic Highlights (left) and Non-metallic Highlights (right)
- Shading: how the color and brightness of a surface varies with lighting.
- Texture-Mapping: adds detail to a surface which is not included in the 3D model itself.
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Diffuse map: adds a structure or pattern to a surface to simulate a material.
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Transparency map: sets the transparency of a texture from 0% (black) to 100% (white) and anything between (grey scales).
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transparentna mapa: |
transparentna mapa: |
transparentna mapa: |
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Bump map: simulates a certain roughness or bumpiness on surfaces.
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brick pattern: diffuse map only |
brick pattern: diffuse map and bump map applied |
- Reflectivity: the property of a surface to reflect light.
- Transparency: sharp transmission of light through solid objects.
- Translucency: scattered transmission of light through solid objects.
- Refraction: bending of light when passing through transparent objects.
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Refraction index = 1.000 |
Refraction index = 2.000 |
- self-illumination: it appears as if a surface is emitting its own light. No light is cast on other objects.
Definiowanie materiałów
See the Materials command.
Przypisywanie materiałów
Materials can be assigned to a layer and to entities. If the Material property of an entity is BYLAYER. The material assigned to the layer of the entity will be used.
By default new entities get the BYLAYER material setting.
Aby przypisać materiał do jednostki
Method 1: Using the Properties Bar.
- Define the properties of the material:
- In the Properties bar, under 3D Visualization > Material, click the down arrow and select the material in the Material list.
Method 2: Using the Render Materials panel
New layers get the Global material assigned.
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Select the material in the Render Materials panel.
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Press and hold the left mouse button, then drag the material onto the entity.
To assign a material to multiple entities:
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Wybierz obiekt.
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Select the material in the Render Materials panel.
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Press and hold the left mouse button, then drag the material onto one of the selected entities.
Aby przypisać materiał do warstwy
- Wykonaj jedno z poniższych
- Click the Explore Layers tool button (
) in the Entity Properties toolbar.
- Choose Layers > Layers... in the Settings menu.
- Type layer in the command bar, then press Enter.
The Drawing Explorer - Layers dialog opens.
2. W oknie Eksplorator Rysunku - Warstwy kliknij przycisk Widok detali ().
3. Click the Material column of the layer you want to assign a material to.
4. Click the down arrow and select the material in the Material list.