BIMSPATIALLOCATIONS command

Creates and edits site, buildings and stories.

BricsCAD BIM

Icon:

Description

Displays the Spatial Locations Manager dialog box.

The Spatial Locations Manager dialog box allows you to create and edit sites, buildings and stories.

  1. New Building
  2. New Story
  3. Delete selected Building or Story
  4. Import spatial locations

New Building

Adds a new building to the model.

Fill out the properties grid:

Note:
  • When creating new buildings, the DEFAULTSTORYNAMINGSCHEME system variable defines the naming and numbering of the spatial elements. You can access this info in the Spatial Locations Manager dialog box.
  • When adding new stories to an existing building, the Story Naming Scheme property of the building overrides the value of the DEFAULTSTORYNAMINGSCHEME system variable.
  • With the Story Bar open (STORYBAR system variable is set to 1 or 2), you can easily switch between the defined floors in Top View Mode to start creating walls.

New Story

Adds a new story in the selected building.

The properties grid is completed.

Delete selected Building or Story

Deletes the selected building and story.

Import spatial location

Imports spatial locations from a text file (.txt).

Displays a Standard Open Files dialog box from which will open the *.txt spatial location file.

Example of a *.txt spatial location file:

Space:Name= 'Bricsys Tower' ,Area=15000 Space:Name= Level 0 - Reception ,Area=6%, ' Floor-to-Floor Height '=5000, Count=1 Space:Name= Level 1-10 ,Area=4%, ' Floor-to-Floor Height '=4000, Count=10 Space:Name= Level 11-17 ,Area=7%, ' Floor-to-Floor Height '=3000, Count=7 Space:Name= Level 18-19 ,Area=5%, ' Floor-to-Floor Height '=4000, Count=2 Space:Name= Level 20-21 ,Area=1.5%, ' Floor-to-Floor Height '=4000, Count=2 

The area and area ratios that are specified in the file are requirements.

The spatial location file will be loaded as below:

Options within the command

Dialog
Opens the Spatial Locations Manager dialog box.
add Building
Adds a new building to the model.
Rename Building
Renames a building.
add Story
Adds a new story in the selected building.
Rename Story
Renames a story.
sEt story elevation
Sets an elevation for an existing story by entering the elevation value or select a point.
Point
Sets the point for story elevation.