BMEXPLODE command

Creates a block with an exploded representation of the current assembly.

BricsCAD Mechanical

Icon:

Description

Creates a block with an exploded representation of the current assembly. This block can be inserted at any location.

Note:
  • Local mechanical components based on blocks and solids, and mechanical external references are fully supported in exploded views.
  • Non-mechanical entities are also supported, making it possible to create exploded views without creating a mechanical assembly first.

Method

You can create an exploded view using the entire model as selection set or specify a set of parts to create an exploded view from.

Two levels of the exploded representation are supported: top and bottom. Top-level means that the assembly will be exploded down to top level components. Bottom-level means that the assembly will be exploded down to bottom level components.

The steps to create an exploded representation are automatically completed and are displayed in the Mechanical Browser. You can add, delete and reorder the steps from the Mechanical Browser. Animate a single step of an explosion or the entire sequence.

Options

Table by types
Groups identical parts on the same row and different parts on different rows.
Linear
Automatically creates exploded representations of assemblies in a given direction, taking into account possible physical collisions between components.
2Points
Allows you to define or select the linear exploded representation's direction.
Object
Allows you to select an axial entity and sets the direction parallel to that entity.
Last
Uses the previous axis as the representation direction.
View
Allows you to specify a point on view direction axis.
Xaxis
Sets the exploded representation direction parallel to the X axis of the current UCS.
Yaxis
Sets the exploded representation direction parallel to the Y axis of the current UCS.
Zaxis
Sets the exploded representation direction parallel to the Z axis of the current UCS.
Automatic
Automatically determines the directions for each part, taking into account possible physical collisions between components.
enable Leader follower
Enables the detection of parts that should move in a coherent manner. If enabled, parts that are inserted into other parts will follow the movement of the base parts they are inserted into.
use Current projection for gap
Enables the gap calculation with respect to the current camera orientation. It minimizes the probability that some parts will be hidden by other parts on a 2D view with the current camera orientation.
Auto
Enables automatic gap calculation.
Manual
Selects the manual mode. This creates an exact copy of the assembly, ready to create a customized exploded view.
Update
Updates solids and block references in exploded view block with model space objects.
Settings
Gives access to the command settings.
Top
If selected, the assembly will be exploded using only top-level components.
BAck
Returns to the previous prompt.
Bottom
If selected, the assembly will be exploded down to bottom-level components.
set Name
Sets the name for the exploded representation.
set Mode
Lets you change the selection filter mode in order to include or exclude non-mechanical entities.
Note: The default selection filter mode is set by the BOMFILTERSETTINGS system variable whose default value is to include only mechanical components, blocks and solids.
ExClude components/Components
Excludes/includes non-mechanical local components, blocks and solids.
Xrefs as Transparent/Xrefs
Treats/doesn't treat external references as transparent.
EXclude xrefs/Xrefs as Transparent
Excludes/includes non-mechanical external references.
Exclude Others/Others
Excludes/includes solids and block references.
Ignore bom status/Respect bom status
Ignores/respects the BOM status.
Stop at Leaf Parts
When OFF, and the mode is configured to include non-mechanical objects, non-mechanical objects in bottom-level parts will be treated as separate parts. If a component contains a mix of solids and other components, the solids will be included in exploded views.
Edit
Opens the exploded representation for editing.
Generate drawing views
Generates drafting views from an exploded representation.
Finish
Concludes the command.