Assembly Design Commands and Tools
Commands
| Icon | Command | Description | 
|---|---|---|
|  | BMNEW | Creates a new mechanical block as a new drawing file. | 
|  | BMMECH | Converts the current drawing into a main mechanical block. | 
|  | BMINSERT | Inserts an existing mechanical block into the current drawing. | 
|  | BMINSERT | Inserts an existing mechanical block into the current drawing with automatic resizing of the new part and connecting it to the parent part. | 
|  | BMHARDWARE | Opens the Library panel. | 
|  | BMFORM | Creates a new mechanical block and insert it into the current drawing. | 
|  | BMCONNECT | Connects 2 Piping standard parts by creation of 3D constraints between their connection entities. | 
|  | BMREPLACE | Replaces a component insert. | 
|  | BMLOCALIZE | Switches external components to local components. | 
|  | BMEXTERNALIZE | Switches local components to external components. | 
|  | BMOPEN | Opens the source drawing of an external mechanical block. | 
|  | BMOPENCOPY | Opens a copy of a component insert as a new drawing. | 
|  | BMDISSOLVE | Dissolves a mechanical block inserted into the current drawing. | 
|  | BMLINK | Changes target 3D solids of component-based features. | 
|  | BMUNLINK | Breaks the connection between a component insert (e.g. a Window) and a 3D solid (e.g. a Wall) retaining the opening. | 
|  | BMHIDE | Hides a mechanical component or subcomponent in the current drawing. | 
|  | BMSHOW | Shows a previously hidden mechanical component or subcomponent in the current drawing. | 
|  | BMVSTYLE | Applies a visual style to a mechanical block. | 
|  | BMBALLOON | Creates associative balloon entities for assembly components in Model Space and for their generated views in a Paper Space layout. | 
|  | BMBALLOON | Allows automatic placement of associative balloons on all components in a particular drawing view in a Paper Space layout. | 
|  | BMBOM | Inserts the Bill-of-Materials (BOM) table in the current drawing. | 
|  | BMMASSPROP | Computes mass properties for the current model using densities assigned to its components. | 
|  | BMUPDATE | Reloads all referenced mechanical blocks from external files and update BOM tables. | 
|  | BMUPDATE | Reloads all selected referenced mechamocal blocks from external files and update BOM tables. | 
|  | BMEXPLODE | Creates an exploded representation for an assembly by moving components to make them all visible, store it in a new block, and insert the block in Model Space. | 
|  | BMEXPLODEMOVE | Moves selected parts to form an exploded representation in a given direction, taking into account possible physical collisions between components (similar to the Linear option of the BMEXPLODE command). | 
|  | BMTRAILINGLINES | Creates all necessary trailing lines for the selected parts. | 
|  | MECHANICALBROWSEROPEN | Displays the Mechanical Browser panel. | 
|  | PARAMETERSPANELOPEN | Displays the Parameters Manager panel. | 
|  | BMDEPENDENCIES | Lists all files in the command window, containing component definitions inserted in the assembly. | 
|  | BMRECOVER | Recovers a broken mechanical structure. | 
|  | BMUNMECH | Converts the current mechanical block into a plain drawing. | 
| BMXCONVERT | Convert X-Hardware solids in the current drawing into mechanical components. | 
Tools
You can use the following tools to work with mechanical blocks:
- On the Assembly toolbars:  
- 
In the Assembly menu (Mechanical Workspace only):   
- 
On the Assembly tab of the Mechanical Workspace Ribbon:   

