3D entity snaps

3D entity snaps allow you to specify a precise location on entities when prompted to select one or more points during a command.

Note: Different markers signal the precise location based on your chosen 3D entity snap mode. Check the Working with 3D entity snaps article for more details.

General

3D Vertex

Enables the cursor to snap to the closest vertex of a 3D entity and the control vertices of splines.

  1. Vertex 3D entity snap.

3D Midpoint

Enables the cursor to snap to the midpoint of 3D edges.

  1. Midpoint 3D entity snap.

3D Center of Face

Enables the cursor to snap to the geometric center of a face.

  1. Center of a face entity snap.

3D Knot

Enables the cursor to snap to knots on splines.

  1. Knot 3D entity snap.

3D Perpendicular on Face

Enables the cursor to snap to a point perpendicular to a face.

  1. Perpendicular to a face entity snap.

3D Nearest

Enables the cursor to snap to a point on a 3D entity that is nearest to the cursor.

  1. Nearest 3D entity snap.

3D Intersection

Enables the cursor to snap to the intersection of faces with linear entities, including lines, polyline segments, 3D edges, polar tracking lines, and entity snap tracking lines.

  1. 3D intersection entity snap.

Point Clouds

Nearest Point

Enables the cursor to snap to the point clouds nearest point (PCNEAREST command).

  1. Point cloud nearest point entity snap.

Corner

Enables the cursor to snap to point cloud corner (PCCORNER command).

  1. Point cloud corner entity snap.

Nearest to Edge

Enables the cursor to snap to nearest point cloud edge (PCEDGE command).

  1. Point cloud nearest to edge entity snap.

Nearest to Plane

Enables the cursor to snap to nearest point cloud plane (PCNEARPLANE command).

  1. Point cloud nearest to plane entity snap.

Perpendicular to Edge

Enables the cursor to snap line end to be perpendicular to point cloud edge (PCPERPEDGE command).

  1. Point cloud perpendicular to edge entity snap.

Perpendicular to Plane

Enables the cursor to snap line end to be perpendicular to point cloud plane (PCPERPPLANE command).

  1. Point cloud perpendicular to plane entity snap.