Creates 3D polygon mesh patches between four linear entities (short for “edge-defined surface”).
Create an edge surface (2) by selecting each four connected linear entities (1) for it.
The four entities must be:
- Linear: open entities, such as lines, arcs, open splines, and open polylines.
- Connected: touching or overlapping, so that they form a closed area.
Edge meshes can be edited directly through grips:
Drag a grip (1) to stretch (2) the adjacent faces.