MATERIALASSIGN command
Assigns current material to entities.
Description
Applies a material definition to filled entities. These materials make the results of visual styles and renderings look more realistic. They do not define physical properties, such as mass. Among visual styles, materials are displayed by the Modeling, Realistic, and Xray styles.
Method
Before a material can be assigned, one must be chosen. There are three methods of picking, assigning, and removing materials to and from entities.
- Picking Materials
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Follow one of these methods to specify the material to be applied:
- Specify a material with the CMATERIAL command:
- (Hidden option.) After starting the MATERIALASSIGN command, hold down the ALT key:
Use the dropper widget to select an entity that already has a material assigned to it.
- Assigning Materials
- Use the paintbrush glyph to apply the material to one or more valid entities.
- Removing Materials
- To remove materials, apply the BYLAYER material to entities or to layers.