MATERIALS command
Opens the Drawing Explorer dialog box with Materials selected.
Icon:
Alias: FINISH, MAT, RMAT
Method
Open the Drawing Explorer dialog box with Materials category selected to view and modify materials in the current drawing.
Note: Materials provided by RedWay () cannot be edited initially and so their settings are grayed-out, except for Map Transformation. To edit these materials, right-click a Redway material, and then choose Convert to regular material from the context menu.
Options within the Drawing Explorer
- Preview options
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- Cube
- Displays a preview of the selected material applied to a cube.
- Color
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- Diffuse
- Sets the diffuse color. You can click the colored tile to choose a color in the Color dialog box. When Inherit is checked on, the entity color is applied.
- Highlights
- Sets the highlight property of the material. You can choose between Non-metallic or Metallic.
- Glossiness
- Defines the glossiness of the material surface. You can choose a number in the range of 0 – 100.
- Transparency
- Defines the transparency of the material surface. You can choose a number in the range of 0 – 100.
- Refraction Index
- Defines the refraction index of the material surface. You can choose a number in the range of 1.00 – 3.00.
- Self-Illumination
- Defines the self-illumination of the material surface. You can choose a number in the range of 0 – 100.
- Reflectivity
- Defines the reflectivity of the material surface. You can choose a number in the range of 0 – 100.
- Maps
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Texture maps add detail to a surface, which is not included in the 3D model itself.
Note: The TextureMapPath user preference defines the search path for texture map images. In the BricsCAD program folder there are three subfolders under Textures, each containing a number of texture files of the same name. Images in folder 1 have a size of 256 x 256 pixels, folder 2 contains images of 512 x 512 pixels, images in folder 3 have a size of 1024 x 1024 pixels. If the Texture map setting of a material uses the image name only (not path), you can control the quality of a rendered image by setting the TextureMapPath user preference to folder 1, 2 or 3.
- Map Transformation
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- Scale
- The texture map image is applied at a size of 1 drawing unit multiplied by the Width and Height factors. For example, if the Width and Height factors or both set to 10, the size of the texture image is 10 x 10 drawing units.
Context menu options
- New
- Creates a new material.
- Delete
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Deletes material definitions from the drawing. The following material definitions cannot be deleted:
- Global
- Materials in use
- Rename
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Renames the material.
Note: The following material cannot be renamed: Global.
- Select All
- Selects all material definitions.
- Invert selection
- Deselects the current selection and vice versa.
- Convert to regular material
- Converts materials to regular material and makes it possible to edit them.
- Add material(s) to library
- Adds materials to the material library so you can use them in other files as well.