Edits polylines, 3D polylines, and 3D meshes (short for "polyline edit") and converts 2D entities into polylines.
Note: The options of this command change, depending on the entity you are editing. You can edit single or multiple 2D polylines, single 3D polylines, 3D meshes and single or multiple lines, arcs, circles, splines or helixes.
Options within the command
Select polyline to edit
Allows you to select a polyline to edit.
Multiple
Allows you to select multiple polylines to edit.
Edit vertices
Edits the vertices.
Note: It can be easier to edit the vertices with grips editing.
Next vertex
Moves the X marker to the next vertex. When the marker reaches the last vertex of a closed polyline, it does not move to the "next" (first) vertex.
Previous vertex
Moves the X marker to the previous vertex.
Angle
Changes the angle of the current segment. If it is an arc segment, the angle (curvature) of the arc is changed. If it is a line segment, it is turned into an arc. To convert an arc into a line segment, enter an angle of zero degrees.
Note: Angle > 0 is counterclockwise, angle = 0 is straight, angle < 0 is clockwise.
Break
Removes segments from the polyline between the two vertices marked with X markers. This action turns closed polylines into open polylines and open polylines into two polylines, with a gap between them.
Next
Chooses the next vertex.
Previous
Chooses the previous vertex.
Select
Moves second X marker directly to the selected vertex.
Go
Break the polyline between the first and second marked vertices.
Note: It is much easier to use the BREAK or TRIM commands to remove part of a polyline.
Insert vertex
Inserts a vertex. A drag line previews the location of the new vertex.
Left
Moves the X marker to the vertex on the left.
Note: This option is available only for meshes.
RIght
Moves the X marker to the vertex on the right.
Note: This option is available only for meshes.
Up
Moves the X marker to the higher-numbered vertex.
Note: This option is available only for meshes.
Down
Moves the X marker to the lower-numbered vertex.
Note: This option is available only for meshes.
Move
Moves the current vertex. The drag line previews the new location of the vertex.
Note: It is much easier to move the vertices of a polyline with grips editing.
Regen
Regenerates the polyline to show changes made by the editing actions of this command.
SElect
Moves the X marker directly to another vertex that you select. This works faster than using the Next and Previous options.
Straighten
Removes all segments between two vertices. When you select the start and end points of a multi-segment polyline, the entire polyline is straightened, becoming a single segment; this also applies to closed polylines.
Next
Moves the second X marker to the next vertex.
Previous
Moves the second X marker to the previous vertex.
Select
Moves second X marker directly to another selected vertex.
Go
Replaces the segments between the two marked vertices with a single segment.
Tangent
Edits the tangent direction of the vertex.
Width
Changes the width of the current segment. The current segment is the segment that lays between the X-marked vertex and the next vertex.
Close
Closes the polyline by adding a segment between the start and endpoints. When the polyline is closed, this option reads Open.
Open
Opens closed polylines by removing the last segment drawn to close the polyline. When the polyline is open, this option reads Close.
Decurve
Reverses the effects of the Fit and Spline options.
Fit
Fits a curve to the polyline.
Note: To unfit the polyline, use the Decurve option.
Join
Adds open entities to the selected polyline.
Note: This option works only with open and with cojoined entities. Cojoined means that the endpoints of entities meet, such as when drawn with ENDpoint object snap or with the Last point option. The joined entities take on the source polyline's properties, such as color, width, and layer.
Fuzz distance
When endpoints are within the fuzz distance, the entities are extended or trimmed.
Jointype
Specify the type of joining.
Extend
Extends or trims segments to the nearest endpoints.
Add
Adds linear segments between the nearest endpoints.
Both
Extends or trims if possible, otherwise adds linear segments.
Linetype mode
Determines how linetypes appear on polylines.
On
Linetypes start and stop at the polyline's start and endpoints.
Off
Linetypes start and stop at each vertex.
Note: This option is stored in the PLINEGEN variable.
Reverse direction
Reverses the direction of the polyline: the starting point is now its end point, and vice versa. The polyline does not change its look with this operation, except that the triangle marker moves to the other end of open polylines. This option affects operations that depend on the direction of a polyline, such as vertex editing.
Spline
Converts the polyline into a spline.
Note: All width information is lost. Use the Width option to reapply width. The spline is a Bezier-spline whose smoothing is defined by the SPLINETYPE system variable.
Taper
Tapers the width of the entire polyline from one end to the other.
Width
Changes the width of all segments.
Note: This option overrides tapered widths.
Desmooth
Removes the Bezier-spline smoothing of 3D meshes.
M close
Closes the 3D mesh in the m direction. When the mesh is closed, this option reads M open.
M open
Opens the 3D mesh in the m direction. When the mesh is open, this option reads M close.
N close
Closes the 3D mesh in the n direction. When the mesh is closed, this option reads N open.
N open
Open the 3D mesh in the n direction. When the mesh is open, this option reads N close.