ATTEDIT command
Edits the values and properties of attributes.
Icon:
Alias: ATE
Description
Edits the values and properties of attributes. This command is meant for editing attributes globally with macros, scripts, and LISP routines. For editing individual attributes, it is easier to use the Attribute Editor dialog box of the EATTEDIT command.
Methods
There are two methods:
- Yes – edit one at a time: edits attributes one at a time; allows changes to values and properties.
- No – edit multiple: edits attributes globally; allows changes to values only.
Options within the command
- Edit attributes of which blocks
- Specifies the names of blocks; you can use wildcards to specify similarly named blocks: * refers to all characters in the block's name.
- Edit attributes with these names
- Specifies the names of attributes. You can use wildcards to specify similarly named tags.
- Edit attributes with this text
- Specifies the values of attributes. You can use wildcards to specify similarly named values.
- Select attributes
- Chooses the attributes to edit.
- Position
- Moves the attribute's insertion point to the new specified point.
- Angle
- Changes the rotation angle of the attribute text to the specified angle.
- Text
-
Changes the value of the attribute.
- Change: searches and replaces text.
- Replace: new attribute text replaces the text of the currently selected attribute.
- Style
-
Changes the text style of the attribute; the style name must exist in the drawing. (Use the STYLE command to create or edit text styles.)
Enter a distinctive style name, or press Enter to keep the style name.
- Color
- Changes the color of the attribute text by entering a different color name or number.
- Height
- Change the height of the attribute text by entering a different text height, pick two points in the drawing, or else press Enter to keep the height.
- Layer
-
Changes the layer of the attribute; the layer name must exist in the drawing. (Use the Layer command to create layers.)
Enter a different layer name, or press Enter to keep the layer name.
- Next
- Goes to the next attribute; if there are no more attributes to edit, exits the command.
- pRevious
- Goes to the previous attribute, if any.
- Quit
- Exits the command.
- Edit only attributes visible on screen
-
This option appears when you choose to edit multiple attributes at a time. It determines which group of attributes to edit:
- Yes – visible only: edits only attributes visible in the current viewport.
- No – edit all: edits all attributes in the drawing.
- Text to change
- Specifies the attribute value to change.
- New text
- Specifies the replacement value.